Game-based Elearning Simulation
This post revolves around the How to Drink and Not Drive game-based elearning demo created using Articulate Storyline 2.
This is an Articulate Storyline game-based elearning demo that MADD (Mothers Against Drunk Driving) would be proud of! Drinking and driving don’t mix; all of us are aware of its undesirability, illegality and criminality. Can elearning help? Maybe elearning can’t stop the irresponsible from drinking and driving, but it can definitely create a cognitive recognition of factors involved.
- The type of drink
- The number of drinks
- The changing legal/health status mapped to level of alcohol
- The real-time impact of alcohol on driving
- The way things are likely to go in ideal and not-so-ideal circumstances
Click the image to view the demo.
Feast yourself on the real-time interactive design of this elearning demo. View it on touch devices like ipads/tablets…have fun and drink responsibly.
Game-based elearning principle 1: Consequences of action
- At all times, the instructional design focuses on consequences of drinking
- Each drink is mapped to its alcohol potency
- Breath analyzer meter records the alcohol level changes
- Driving behavior exhibits corresponding changes
Game-based elearning principle 2: Safe environment to play
- Superman’s on your side (most of the time)…YAY
- It’s elearning and you can drink as much as you want…Double YAAAAY
- Even if you crash and you can re-start again…YIPEEEEEEEE
Game-based elearning principle 3: Deliver message without being preachy
- Reiterative messages abound and the voiceover plays the devil’s advocate
- User is never really forced to stop drinking but warned all along
- Elearning seeks to cultivate responsible habits
Game-based elearning principle 4: The right way to do things
- The right way may be boring but keeps you alive to drink again
- The wrong way can be painful, costly, and dangerous
- You can have fun because it’s just an elearning demo
Articulate Storyline 2 Features used:
- Hundreds of triggers
- Tons of variables
- A few motion paths
- Some tricks
- No drinks…ahem!
The demo highlights the possibility of game-based micro-elearning, when learning objectives are critical enough to require intensive interactions with real-time audio and visual feedback.
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Frequently Asked Questions
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1. What is game-based eLearning and how does it enhance learning?
Game-based eLearning uses interactive elements like challenges, simulations, and rewards to make learning more engaging. It boosts learner retention by making content immersive and memorable.
2. How do eLearning simulations help in employee training?
Simulations provide a risk-free environment where employees can practice real-world scenarios. This improves decision-making, problem-solving, and boosts confidence in applying skills at work.
3. Can game-based training be customized for specific industries?
Yes, game-based eLearning can be fully customized to meet industry-specific training needs in healthcare, finance, IT, manufacturing, and more. Custom content ensures relevance and better learner outcomes.
4. What’s the difference between gamification and game-based learning?
Gamification adds game elements (like points and badges) to non-game content, while game-based learning involves using complete games or simulations designed for educational purposes.
5. Is game-based eLearning effective for compliance or soft skills training?
Absolutely. Game-based modules are highly effective for compliance training, soft skills, onboarding, and leadership development. They make complex or dry topics easier to understand and remember.